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Post by ealvarez45 on Jul 15, 2019 23:18:49 GMT
My problem with it is you'll keep a goat drafted player for 4 years + the rookie extension then another 5 years guaranteed. You'll for sure keep him 10 years. No need to offer him the full 6 year max with 12.5% increases, just accept the other teams 5 year 10% increases.
The issue come with whomever actually signed the good player on day 1. They offered him the player accepted and will lose out on cap space on day 1. I'm assuming if the GM accepts the player will be transferred over to the home team on day 2, but the damage is done. Why would I try to sign Kobe when he hits FA if I know the home team will take him. I'm fucked if I actually sign him.
I like the logic of the deal for projects. I think a compromise could be, if you drafted a player and kept them for all the years, and double camped the every year then you can see other team's offers for them and that's it. So for example, I draft Josh McRoberts with the 20th pick. I camped this fucker to be an solid, real solid, 6th man solid. If some asshole is going to come in and offer him the max blind then I should know about it so I can beat the offer.
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Post by ealvarez45 on Jul 15, 2019 23:20:08 GMT
My problem with it is you'll keep a goat drafted player for 4 years + the rookie extension then another 5 years guaranteed. You'll for sure keep him 10 years. No need to offer him the full 6 year max with 12.5% increases, just accept the other teams 5 year 10% increases. The issue come with whomever actually signed the good player on day 1. They offered him the player accepted and will lose out on cap space on day 1. I'm assuming if the GM accepts the player will be transferred over to the home team on day 2, but the damage is done. Why would I try to sign Kobe when he hits FA if I know the home team will take him. I'm fucked if I actually sign him. I like the logic of the deal for projects. I think a compromise could be, if you drafted a player and kept them for all the years, and double camped the every year then you can see other team's offers for them and that's it. So for example, I draft Josh McRoberts with the 20th pick. I camped this fucker to be an solid, real solid, 6th man solid. If some asshole is going to come in and offer him the max blind then I should know about it so I can beat the offer. The home team can always beat the offer of an opposing team because of bird rights. If my project is being offered a lot then I can try to beat it and leave it up to chance. I don't like these guarantees
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Post by ealvarez45 on Jul 15, 2019 23:21:30 GMT
I don't even need to know that when Kobe comes off the draft everyone is offering a max. If the home team had a brain they offer him the mega max and have the best offer. If Kobe decides to go elsewhere then fuck you and that's what makes this game fun
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Post by jse11 on Jul 15, 2019 23:23:38 GMT
My problem with it is you'll keep a goat drafted player for 4 years + the rookie extension then another 5 years guaranteed. You'll for sure keep him 10 years. No need to offer him the full 6 year max with 12.5% increases, just accept the other teams 5 year 10% increases. The issue come with whomever actually signed the good player on day 1. They offered him the player accepted and will lose out on cap space on day 1. I'm assuming if the GM accepts the player will be transferred over to the home team on day 2, but the damage is done. Why would I try to sign Kobe when he hits FA if I know the home team will take him. I'm fucked if I actually sign him. I like the logic of the deal for projects. I think a compromise could be, if you drafted a player and kept them for all the years, and double camped the every year then you can see other team's offers for them and that's it. So for example, I draft Josh McRoberts with the 20th pick. I camped this fucker to be an solid, real solid, 6th man solid. If some asshole is going to come in and offer him the max blind then I should know about it so I can beat the offer. The home team can always beat the offer of an opposing team because of bird rights. If my project is being offered a lot then I can try to beat it and leave it up to chance. I don't like these guarantees Teams also have the ability to match any contact that player goes and signs
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jgb34
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Post by jgb34 on Jul 15, 2019 23:26:26 GMT
maybe before free agency even happens, the team with RFA rights on a player entering FA has the opportunity to automatically sign their player to a mega max i could see teams getting frustrated if they only have one Max slot available and the star that they sign gets RFA’d. Then they lose an entire day of FA. It also would de-incentivize teams from offering to that player for the same reason the other thing that would happen is the superstars of the league will never get mega max contracts, because you can guarantee a lower salary by declining the mega max re-sign and letting another team send a non-bird Max, which is a bit lower what if this player is going to be my fourth best starter and he’s not worth a max contract? Lol ya idk. I just feel like you don’t want any new superstar who enters the league to get a below market contract because of the rule. You have a good point, I don’t know the answer
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jgb34
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Post by jgb34 on Jul 15, 2019 23:29:59 GMT
My problem with it is you'll keep a goat drafted player for 4 years + the rookie extension then another 5 years guaranteed. You'll for sure keep him 10 years. No need to offer him the full 6 year max with 12.5% increases, just accept the other teams 5 year 10% increases. The issue come with whomever actually signed the good player on day 1. They offered him the player accepted and will lose out on cap space on day 1. I'm assuming if the GM accepts the player will be transferred over to the home team on day 2, but the damage is done. Why would I try to sign Kobe when he hits FA if I know the home team will take him. I'm fucked if I actually sign him. I like the logic of the deal for projects. I think a compromise could be, if you drafted a player and kept them for all the years, and double camped the every year then you can see other team's offers for them and that's it. So for example, I draft Josh McRoberts with the 20th pick. I camped this fucker to be an solid, real solid, 6th man solid. If some asshole is going to come in and offer him the max blind then I should know about it so I can beat the offer. When I throw the max bag at sixth man McBob knowing your gonna match and cripple you like I’m Sean Marks >>>
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Post by ealvarez45 on Jul 15, 2019 23:30:29 GMT
My problem with it is you'll keep a goat drafted player for 4 years + the rookie extension then another 5 years guaranteed. You'll for sure keep him 10 years. No need to offer him the full 6 year max with 12.5% increases, just accept the other teams 5 year 10% increases. The issue come with whomever actually signed the good player on day 1. They offered him the player accepted and will lose out on cap space on day 1. I'm assuming if the GM accepts the player will be transferred over to the home team on day 2, but the damage is done. Why would I try to sign Kobe when he hits FA if I know the home team will take him. I'm fucked if I actually sign him. I like the logic of the deal for projects. I think a compromise could be, if you drafted a player and kept them for all the years, and double camped the every year then you can see other team's offers for them and that's it. So for example, I draft Josh McRoberts with the 20th pick. I camped this fucker to be an solid, real solid, 6th man solid. If some asshole is going to come in and offer him the max blind then I should know about it so I can beat the offer. It would work like this, FA sim 1 is 7/20 for example. Everyone must submit their FA offers by 7/19. When all FA bids compiled the commish will notify the teams of these "project players" all the offers that are being extended to their guy. The home team will have this time to revise their offer to these project players and only these project players to try to keep them.
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Post by ealvarez45 on Jul 15, 2019 23:31:51 GMT
My problem with it is you'll keep a goat drafted player for 4 years + the rookie extension then another 5 years guaranteed. You'll for sure keep him 10 years. No need to offer him the full 6 year max with 12.5% increases, just accept the other teams 5 year 10% increases. The issue come with whomever actually signed the good player on day 1. They offered him the player accepted and will lose out on cap space on day 1. I'm assuming if the GM accepts the player will be transferred over to the home team on day 2, but the damage is done. Why would I try to sign Kobe when he hits FA if I know the home team will take him. I'm fucked if I actually sign him. I like the logic of the deal for projects. I think a compromise could be, if you drafted a player and kept them for all the years, and double camped the every year then you can see other team's offers for them and that's it. So for example, I draft Josh McRoberts with the 20th pick. I camped this fucker to be an solid, real solid, 6th man solid. If some asshole is going to come in and offer him the max blind then I should know about it so I can beat the offer. It would work like this, FA sim 1 is 7/20 for example. Everyone must submit their FA offers by 7/19. When all FA bids compiled the commish will notify the teams of these "project players" all the offers that are being extended to their guy. The home team will have this time to revise their offer to these project players and only these project players to try to keep them. Happens before the sim, keeps the randomness of the game, doesn't give any guarantees, and allows the owners of projects to offer the best possible deal to their players
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jgb34
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Post by jgb34 on Jul 15, 2019 23:35:14 GMT
It would work like this, FA sim 1 is 7/20 for example. Everyone must submit their FA offers by 7/19. When all FA bids compiled the commish will notify the teams of these "project players" all the offers that are being extended to their guy. The home team will have this time to revise their offer to these project players and only these project players to try to keep them. Happens before the sim, keeps the randomness of the game, doesn't give any guarantees, and allows the owners of projects to offer the best possible deal to their players So basically whoever is doing the FA sim lets the GM of the RFA player know the highest offer that was submitted to said player, let’s them adjust their offer accordingly...not bad. Just slows things down by a day
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stuff
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Post by stuff on Jul 15, 2019 23:36:13 GMT
Imo if we timed our picks there would be a good chance we could make the 12 rounds in a week.
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Post by ealvarez45 on Jul 15, 2019 23:38:01 GMT
Happens before the sim, keeps the randomness of the game, doesn't give any guarantees, and allows the owners of projects to offer the best possible deal to their players So basically whoever is doing the FA sim lets the GM of the RFA player know the highest offer that was submitted to said player, let’s them adjust their offer accordingly...not bad. Just slows things down by a day Basically yes, that's exactly what I want to be done. Thank You JGB. I think the actual RFA way favors really good players way too much. The whole point of this rule is to allow someone to find a gem in pick 18 and give them the security year 5 that someone isnt going to come in and steal them.
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Post by hunt5454 on Jul 15, 2019 23:38:33 GMT
Imo if we timed our picks there would be a good chance we could make the 12 rounds in a week. Bro you major in math?
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stuff
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Post by stuff on Jul 15, 2019 23:41:51 GMT
Imo if we timed our picks there would be a good chance we could make the 12 rounds in a week. Bro you major in math? 7 rounds remaining, 29 picks each (6 already done) = 197 picks remaining. If we give each pick an hour which is a lot and not couting for picks that won't take an hour it would take slighlty over 8 days to end the draft. But with some people submitting lists, Bucks being auto and some people not taking a full hour to pick it can easily be done in under 7 days
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Post by jse11 on Jul 15, 2019 23:42:37 GMT
So basically whoever is doing the FA sim lets the GM of the RFA player know the highest offer that was submitted to said player, let’s them adjust their offer accordingly...not bad. Just slows things down by a day Basically yes, that's exactly what I want to be done. Thank You JGB. I think the actual RFA way favors really good players way too much. The whole point of this rule is to allow someone to find a gem in pick 18 and give them the security year 5 that someone isnt going to come in and steal them. I’m mean we added the RFA to give teams the security, if we just want to play Yatzy then I say scrap the rule because at that point I’m sending out 28 different messages for a dice roll on max players
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Post by hunt5454 on Jul 15, 2019 23:43:27 GMT
So basically whoever is doing the FA sim lets the GM of the RFA player know the highest offer that was submitted to said player, let’s them adjust their offer accordingly...not bad. Just slows things down by a day Basically yes, that's exactly what I want to be done. Thank You JGB. I think the actual RFA way favors really good players way too much. The whole point of this rule is to allow someone to find a gem in pick 18 and give them the security year 5 that someone isnt going to come in and steal them. you could also add some sort of cash penalty for signing your player as a rfa based off where they were picked or some other metric just to level it out some more
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